![]() |
|
Solo
Adventure D: Tados
Three
Fingers and the Skull of a Calf
The
heroes set sail for Port-a-Lucine, making their first
successful excursion into Dementlieu. In this domain they have friends, Tados and Loretta have been here for years, sending letters
home to Kirablis in hopes of a kind word from loved
ones. Also, it is at least possible that
Alastir Gorning is here,
having delivered an item of magic to Tados that would
bring him pleasant dreams. For a place
where so many friends await, the heroes have precious little time in the
city. But the option to leave Port-a-Lucine may not be theirs to choose, ever.
|
Morgan Abira |
Darius |
Keradre |
Kethantril |
Vatusia Lang |
Jemily Byrd Starr |
Markus Valorn |
Gregory Walker |
“Imitation is the
sincerest form of flattery.”
Charles Caleb Colten
(1780-1832)
June 26
Port-a-Lucine is the
glittering jewel of the west coast.
While the city radiates a sense of a great antiquity, many of the
buildings indeed show a newness. Even moreso than Lamordia, Port-a-Lucine is a home of culture and wealth…for some. The docks bustle with carts moving goods from
ships to warehouses and shops. Those to
the west are beauteous and overtly rich.
The farther east the traveler looks, the more desolate and impoverished
the city becomes.
The heroes unload
their cargo from the Perseverance, and Darius thanks Herr Benatheim
for timely and safe passage. Then, amid
the crowded streets of Port-a-Lucine’s docks, a new
problem presents itself. No one, not
even Jemily, knows how to handle a team of
animals. While Jemily
has been able to keep the horses calm while in the city, she cannot communicate
to them their need to move about the busy road.
Intimidated by the sudden change of surroundings, the horses lock up,
refuse to move.
As Jemily struggles to get the animals walking, the topic of
trading goods comes up once again.
Apparently forgetting that the priests of Horus
have constructed a factual trading group to honestly move about as merchants,
as well as to defray the costs inherent in any lengthy journey, Kethantril blurts out to everyone that there is no real
need to sell the goods purchased in Leudendorf. This time, no one bothers to repeat that the
heroes truly are a merchant troupe, and they truly do intend to sell their wares.
“But
we don’t need to sell goods…That is a cover…”
Kethantril just a
little too near to Markus Valorn
A man happens upon the heroes and offers to
hire a teamster for them for a handful of gold corona. Morgan agrees, and Gregory—as accountant to
the Scarlet Falcon—pays the man. As the
afternoon draws on, though, it becomes evident that the man is not
returning. He has taken the heroes’
money and walked off to spend it.
Markus takes the reins from Jemily, but he has no more luck in the endeavor, and it is
well into the afternoon before the cart begins to roll away from the
docks. Trying to escape Port-a-Lucine and its maddening crowds as quickly as possible, the
heroes pay for some information. They
learn that the southeast quarter of the city is the home of crime and poverty,
but it is also the way out of the city’s walls.
To get safely to the exit, they must ride southeast and circle about the
south side of the city. Attempting to
follow this advice they roll south into the Quartier
Savant, where the minor aristocracy dwell in terrace homes overlooking the sea.
It is not long before the heroes’ very
presence insults the eyes of lords and ladies in that quarter. A band of musketeers emerges from an
alleyway, and, laughing, see that the heroes turn their cart about on a very
narrow street. They do not allow an
extra inch of progress along the road into the noble’s homes.
Paying another boy to act as guide, the heroes
finally make their way to an inn, the Golden Fig. Morgan enters and procures two rooms. First, the largest of the rooms, is for the
Scarlet Falcon, his bodyguard and his accountant. This chamber is massive, the size of an
entire home in Kirablis. Still, it does not compare to the largest of
rooms in the Fig. The second room,
rented for the servants, is barely large enough to contain the two single beds
stuffed into it. Windowless, this room
becomes home for Vatusia and Jemily,
enough to nearly drive the two rangers mad.
Those remaining, Keradre,
Kethantril, Markus and Herut,
shelter in the stable with a pair of teen-aged stable boys.
One more lesson
in Dementlieuese culture remains to be learned this
night. The heroes see only a wet bar in
the common room of the inn, and the café on the side portico is merely for
imbibing beverages while catching the afternoon sun. No Dementlieuese
worth his heritage would consider dining where he slept, and so the heroes find
themselves disgraced once again: They eat their trail rations in their rooms.
As Morgan,
Gregory and Darius walk to the stable to get their food, they stumble over a
young child. Roughly thirteen, the boy
is dressed in the finest noble garb, but he has dirt on his cheek and his shoes
are scuffed from walking. The boy stares
at Morgan, almost blankly, until Morgan speaks to him a couple of times. Finally, shaking himself, the boy introduces
himself as Ambrose Decartes, son of Lord Decartes. His father, Ambrose explains, is not himself. Ambrose begs the heroes to come to a gala
ball being given by his father tomorrow night.
|
Come to the Masquerade! Your finest
finery! Your gaudiest
apparel! Shock and be shocked! The Lords’ Council
Reconvenes next week Last Gala Before Autumnfest! |
|
TADOS |
It is the name of
Tados that catches Morgan’s eye. Darius quickly states that there could be
someone else named Tados, but Morgan replies that the
odds of another man with the same Darkonese name in Dementlieu, right now, are too slim to be considered. He asks Ambrose what he knows of Tados, learning that Tados is
Lord Decartes’ “propagandist.” Ambrose
refuses to describe Tados in much detail, appearing
embarrassed by something in Tados’ appearance.
During the
conversation, the quartermaster of the Golden Fig attempts to throw Ambrose
into the street, mistaking him for an urchin.
Darius picks the boy up and dusts him off, and the talk concludes
standing in the street with the boy.
Morgan and the
others walk to the stable once Ambrose scampers off. There, they tell Kethantril,
Keradre and Markus that they will be attending a
costume ball tomorrow night.
“We’ll
go as elves.”
Keradre
That done, Morgan
and his two companions leave the stable and walk into the Golden Fig to tell Jemily and Vatusia the news.
Left behind, Kethantril grows frustrated and walks to the portico
café. There, he finds a pair of minor
nobles—a lord and a lady—who speak the Darkonese
tongue. He speaks with them, and in
doing so insults the lady. When the man
says that his meal has been ruined, Kethantril offers
to buy him a new one, thereby insulting him still more deeply. Flabbergasted, the man storms inside the Fig,
dragging his wife in tow.
Throughout the
conversation, another man has watched Kethantril
closely. Much taller and far more
powerfully muscled than any nobleman seen thus far, the man nods to Kethantril once the insulted couple is out of sight. When Kethantril approaches,
the lord allows him to sit. He observes
that the Scarlet Falcon has hired a most rambunctious and self-destructive elf, then dismisses the watch—summoned by the affronted
nobleman—when they come to arrest Kethantril. What the man says to the watch is delivered
in the Mordent tongue, which Kethantril does not
comprehend.
Once the watch is
dispatched, the man inquires as to the Scarlet Falcon’s plans. Upon learning that the heroes are riding
south to trade goods all the way to Kartakass, he
asks to meet with this merchant. Kethantril agrees to take the stranger to the Falcon.
When asked, the
man introduces himself as George, Lord Weathermay.
Weathermay, upon meeting Morgan, advises the man to stay
away from Kartakass if he travels solely based upon
the rumors he heard in Darkon and Lamordia. It is a deadly place, where the land itself
is a foe, and the domains between Dementlieu and Kartakass are equally deadly. Arkandale and Verbrek, for instance, are full of werewolves. Morgan politely explains that the heroes have
reason to travel southward, and Weathermay seems to
read something into the wording. Before
leaving, he offers to have one of his servants dispatched to the Golden Fig in
the morning. The man can be trusted and
will get the heroes as far south as Mordentshire—which
they have explained to be their next stop—where another of Lord Weathermay’s men could be hired on to continue southward.
The heroes sleep
nervously, but not without hope. They
have made a contact with the Weathermay family, of
whom they learned while attending Drac’s ball years
earlier, and they expect to reunite with Tados
tomorrow evening.
June 27
As the heroes prepare to leave in the morning,
they are met by Lord Weathermay’s man, Gaston. A native of Dementlieu,
Gaston says that he is familiar with the domains of Dementlieu
and Mordent alike, and that he will happily get them to Mordentshire. Though a small and seemingly inauspicious
fellow, Gaston reveals himself to be more and more capable of standing on his
own the longer the heroes are with him.
Gaston is also aware of the estates of the
true aristocracy, which lie along miles of cliff shore south and west of
Port-a-Lucine.
He explains to the heroes that they have not just been invited to a
lord’s gala. They have, in fact, been
invited to the gala of Lord Decartes, a member of the city’s Council of
Brilliance. Gaston goes into a little
detail as to what the council is exactly and when it was created, all the while
checking the cart and readying for the journey out of Port-a-Lucine.
As the cart rolls out of the Quartier Publique and into the
outskirts of the Quartier Ouvrier,
the heroes find themselves confronted by a band of musketeers and hired
thugs. They are led by a man named
Reynard, who wears the badger-on-sable heraldry of the Decartes family. Reynard explains that the boy, Ambrose, is
not well. His mother passed away when he
was very young, and he has not developed properly. Reynard asks for the invitations to be
returned, citing that the heroes would most definitely not be comfortable among
those who had been rightly invited to the party.
Morgan tells Gregory to concede, to which Vatusia—who does not understand the conversation, only the
apparent action to be taken—demands to know what is happening. As is the case in most conversations in Port-a-Lucine, she and the others receive a piecemeal version of
what has been said, leaving them with little to discuss. All the same, the heroes insist that Gregory
keep the invitations, and true to expectations, Reynard backs down.
With a sly smile and a faux clap, the
musketeer and his men leave the heroes.
Anxious to get out of the city as quickly as
possible, the heroes do not care when Gaston informs them that they will arrive
well before the party shall begin. Thus,
they grudgingly purchase costumes and then rush into the countryside. They arrive outside Decartes Manor before any
other guests have arrived. They are
received coldly, and the guards become visibly consternated when the vast
majority of the Scarlet Falcon’s “servants” walk inside with him, leaving their
horses to congest the main entry.
Gaston, Kethantril
and Markus stay with the horses, eventually ensuring that all of them and the
cart are taken to the appropriate place.
Herut also stays with them, disturbing Markus
with his uncanny intelligence.
For quite some time the heroes who walked
inside Decartes Manor are allowed to sit in a parlor, with the door shut. Beyond the closed door, they hear the arrival
of other guests, but they are never retrieved.
Finally, realizing that they are never to be fetched, they open the door
and confront the doorman, who reluctantly announces the entire group as “The
Scarlet Falcon,” as per Morgan’s request.
Before the doorman can even escape, however,
the heroes find themselves confronted by the grinning, venerable visage of
Silas McCormick, known from the Sea Lord’s gala in Leudendorf,
and also as the enchanter of the shoes Morgan traded from Argyle McGill.
Smiling proudly, Silas uses some manner of ESP
to speak with the heroes and tease them. He learns from their thoughts that they have
come looking for Tados, that they are part of an organization that they hope he
does not learn of. Then he reveals to
the heroes that there is someone else in the city already who
is part of this same organization. The
heroes do not press the matter, and Silas soon dawdles off to antagonize some
poor lady.
Thoughout the gala dance men
and women clad in the gaudiest of costumery. Peacock feathers, shark’s heads and the like
adorn the bodies of the richest of the Lands of Mist. The cheapest mask the heroes see easily costs
ten times their most expensive, and the rest of the
outfits dwarf even those lofty sums. In
all the room, only a handful do not wear masks of some
sort. Among them are Keradre,
Silas McCormick, and Reynard and his men.
The latter group stand about in uniform, quite
blatantly eyeing the heroes as they move about the party.
Hoping to surveil
the ball room and its exits, Darius asks Keradre to
dance. Though he stands almost two feet
taller than she, they manage to make their way across the floor, eyeing up each
way out as they go. The other guests
give them wide berth, though several clusters of ladies have already begun to
gasp, giggle and gossip.
Morgan finds himself
confronted by a lady who asks him how he feels regarding the Treaty of Four
Towers. He tries to answer
diplomatically that the treaty does not affect him personally. The lady proudly returns to her friends,
victorious in having spoken with the barbarians.
Very briefly, Ambrose Decartes appears and
asks the heroes whether they have seen his father. He says that Lord Decartes is quite busy, but
also begs them to look into his odd behavior.
Before he has finished speaking for more than a few moments, though, a
woman calls him upstairs. Calling the
woman “mother,” he rushes out of sight to obey her.
Across the room, Morgan again finds himself confronted, this time by a Lord. The man seems outraged, and demands to know
where Morgan feels justified in claiming that the grain trade from Falkovnia is of no consequence. When Morgan replies, he comes across as
somewhat blunt, and the nobleman storms away, vowing that his honor will be
assuaged.
On the dance floor, Gregory and Jemily are looking for Lord Decartes. If they cannot find the lord himself, they
have settled upon speaking once more with Silas McCormick. Across the room, they hear the old enchanter
tormenting an elderly woman, telling her that she has very taut flesh for a
woman of her age, and then muttering proudly as she scampers away, “That got
the desired reaction.”
Gregory almost misses the platinum badger mask
as it passes him by in the chaos of the ball.
Connecting the mask to the heraldry of the Decartes family, though, he
quickly realizes that he stands at the side of Lord Decartes himself. When he attempts to speak with the man, he
finds himself coldly rebuffed, and told in no uncertain terms that he is not
welcome in the ball any longer.
Jemily, standing at
Gregory’s side, hears little of this.
She has made eye contact with a beautiful, lithe, blonde woman, one who
stares intently back at her even after they have made eye contact. Jemily suddenly
recalls having seen the woman on the docks while she fought with the horses to
get them moving. The woman wore the same
studious expression even then, as she walked through the crowd and eventually
vanished behind a pair of passing carts.
She points the woman out to Gregory, but
neither of them recognizes her.
Darius and Keradre,
as well as Morgan and Vatusia, arrive at their
sides. Informed that they are not wanted
at the party, the heroes determine to leave.
They turn, only to find three new guests have arrived.
The first to enter are a pair of rugged fellows who appear
to have been raised in the mountains, or at least somewhere far from the city
of
At
first they seem to be brothers—even twins—but as the heroes take in their
mannerisms they realize that what they see is national heritage, not
familial. The warriors’ dark eyes—almost
as black as their hair—dart about constantly, even as they walk with both an
almost preternatural grace and confidence.
But what is most impressive about these men is their sheer size. Both are over six feet tall, but it is their
depth as much as their height that impresses all at the gala. These men are solid muscle, and despite their
grace they are easily strong enough to put the heroes’ childhood memory of Picho the Strongman to shame.
Each
is clad in shining bandedmail armor, and each bears a
shield of ironwood reinforced with steel bands.
One shield has been worked with the unpainted heraldry of a bear on a
field of wheat. Each of them carries a
shining mace and wears a shortsword on his hip that
bears a pommel in the shape of a wolf’s head.
Each wolf clutches a ruby in its jaws.
One warrior’s mace—the man whose shield is unadorned—sports a dagger
blade from the bottom of its extended haft.
One
warrior wears a set of bone-bladed throwing daggers on loops from his sword
belt, while the other wears a set of throwing axes with wooden hilts dyed with
some deep scarlet ink. One of the axes
bears an odd obsidian head, webbed with white striations.
They
appear as living anachronisms in Port-a-Lucine, but
this makes him seem all the more fierce.
There is something about these men that simply exudes menace, as if they
may begin wading into these “civilized” folk at any moment.
Behind
them, though, is a smaller, almost portly fellow whose very appearance tells of
an aristocratic life. This fellow is
about 5’7” and slightly plump. He pulls
back his red hair into a short, well-groomed ponytail, and he wears a neatly
trimmed beard and mustache. Though
genuinely of disinteresting appearance, his face undergoes a miraculous
transformation when he smiles, making him almost radiantly handsome. The sight of him in a good mood is a sight
that men and women alike remember for days thereafter—a sight that the heroes
instantly dislike for the way it makes them feel…trusting and friendly.
Watching
the men enter the ball, the heroes continue on their way out the door. The ladies laughing and swooning fashionably
over their uncouth natures have all but driven them to the edge. Still, the night has not run out of
surprises. The lord insulted by Morgan
earlier arrives with a man at his side.
Demanding a duel, the lord informs Morgan that the choice of weapons is
his.
At
first, Morgan does not realize that he can choose—nay,
is expected to choose—a man to fight
the duel for him. Derided by the
offended lord, Morgan ultimately chooses Darius as his man, and swords as the
weapon. The crowd eagerly exits Decartes
Manor into the foyer. There, before the
spouting fountain and stately, imported oak trees, a box of rapiers is brought
out. Again, there is verbal sparring as
Morgan attempts to get Darius permission to use his bastard sword. The lord scoffs, stating that, in Dementlieu, duels are fought honorably, and with honorable
weapons. Ultimately, on pain of
decapitation at the guillotine, the Scarlet Falcon relents. Darius will duel with a rapier.
The
fight itself lasts less than thirty seconds.
The lord’s man takes a posture and lunges, only to find Darius’ rapier
cleanly thrust through his heart. The
crowd cheers, and the Scarlet Falcon’s honor is
assuaged. The lord even goes so far as
to apologize before returning to the ball.
Still
a bit confused, the heroes intend to do nothing more than leave. Only the sudden shouts of their childhood
friend Tados keeps them from meeting Kethantril, Markus and Gaston. Tados rushes up to
them and briefly greets them. He asks
them to stay in the city another night, and to come to a place called du Cire’s House of Wax tomorrow
evening with him. He will meet with them
there, and they will catch up. When
Morgan states that the heroes are not welcome in the city, Tados
quickly informs him that the duel settled all such matters. No one will trouble them further tonight.
All
the same, the heroes are untrusting. As
they ride towards Port-a-Lucine for another night in
the port city, they agree with Gregory that something is wrong with their
friend. They do not go to the Golden
Fig. Instead, they ride to the Auberge de la Premiere, where they get rooms similar in
stature to their rooms at the Fig. As
with other nights before this one, Kethantril hears
Markus whimpering from nightmares well into the night. He does not rouse the human, and he does not
speak to him of the dreams that plague him so frequently, once day arises.
June 28
Kethantril stays at the Auberge de la Premiere with the cart. The others spend the day trying without
success to sell gemstones to local jewelers, and then they go to the wax museum
with no more than that with which they started.
Not seeing Tados
outside, they assume their friend is inside. Thus, they take the tour without him,
following the tall and gaunt Alexandre du Cire through his famous House
of Wax. The man does all he can to appear
sinister, wearing a straight black suit, a top hat, and having cut his beard
and mustache into devilish angles. The
show itself is chilling for the heroes, as it grows more and more personal as
the heroes walk on.

Strahd von Zarovich, the Count of Barovia
“The mad count of Barovia and his red-haired wife. It is said that every ten years the count
descends upon his own people to select a single, red-haired maiden to take as
his bride. As the legend goes, however, not
a single one of these ill-fated weddings ever takes place. In every instance, the woman has perished
inexplicably before the marriage ever began.”

Spawn
of the
“The inky waters of
the

The
Hanged Man of Mordentshire-by-the-Sea
“This poor soul was falsely
accused of the murder of his own wife.
The trial was brief and before long he was hanged outside his own home
in Mordentshire-by-the-Sea. It is said that, as he died, he came to
understand that the man truly guilty of the murder was the very judge who
sentenced him to death. In his grief he
came to haunt the sight of his death. He
can still be spotted on that hilltop to this day, a mere shade among the
shadows.”

The
Mad Slasher
“The Mad Slasher of Pont-a-Museau, this
man was credited with the deaths of dozens of women over many, many years. His black top hat and serrated knife are the
subject of countless posters in many domains.
Having tired of Pont-a-Museau, he left Richemulot. His work
has been seen in locations are disparate as Lamordia,
Dementlieu, and even Falkovnia. Some say that it is not the same man who has
committed these crimes, that his mania is instead some disease passed from
person to person.”

The
Grave Robber of Richemulot
“For three years from
722 to 725, this tall man was seen passing from village to village in Richemulot. In his wake
came a terrible disease that obliterated entire populations. Later investigations of Ste. Gragneville and Pideuax revealed
that many of the graves were empty. Like
so many infamous killers of his time, the Grave Robber has never been
caught. He could be on his way to your
home…even now!”

The
Mad Mage of Darkon
“A Darkonese
wizard investigating the lair of some vicious brigands fell afoul of lurking
Night Terrors. When he tried to withdraw
a blanket that would have revealed his friends’ intrusion upon the brigand’s
hiding place, one of his friends trapped his hand under the closed window. As he frantically tried to free himself,
Night Terrors with sharp razors leapt forward and severed three of his
fingers. The poor mage slipped from sanity, broken in mind and
body.”

The
Traveler in the Darkonese Night
“A small family wandering
too late on the road in Darkon ran afoul of the Night
Terrors. As you can see, the mother fell
quickly, and the father died soon after.
Only the child, maddened by the experience, survived. He fled to the city of
As the door opens
on the exit, the heroes find Tados waiting for them,
and somewhat hurt that they went through the House of Wax without him. He recovers quickly, though, and invites his
friends to an outdoor café where they can catch up. Morgan, Vatusia, Jemily and Gregory do all of the talking at the café, while
Keradre and Markus listen quietly. Darius fidgets.
Tados catches the heroes up on what has happened in his
life. He tells of Loretta bringing him
to Dementlieu, and how he awoke in a hospital bed
under the care of Dr. Dominic d’Honaire. The name brings a smile to Tados’ lips, and when the heroes state that they do not
know of the doctor, he informs them that they saw him just last night. It was Dr. d’Honaire
who entered the ball with his pair of Barovian
bodyguards.
The heroes learn
of others who have come to the city.
Blaine Trundle, who arrived before Tados
awoke, arrived and told Loretta that he was friends of the heroes of Kirablis, and that he had come to look after them. Alastir Gorning arrived just last December, bearing Arrness’ mother’s phylactery
of pleasant dreams. Tados thanks Morgan for sending it to him, then informs his friend that he had the item delivered to
Dr. d’Honaire, as it was an item of powerful magic.
According to Tados, both Blaine and Alastir
have stopped researching magic. They now
work for Dr. d’Honaire, running errands in the Quartier Ouvrier. The heroes nod along to this, commenting that
it would not be the first time that Alastir Gorning posed as something he was not. He had done the same when he first arrived in
Kirablis.
For Tados, though, the true topic of choice is Loretta. He is both affectionate and distressed when
discussing her. He cannot wait for her
return. It has been over a year since
she last visited. Her work for Dr. d’Honaire has kept her outside of the city—and possibly
even the domain—for months at a time.
Nonetheless, Tados shows the heroes the
diamond ring he carries for the day she returns. He admits that it is not anything like the
stones worn by the lords and ladies of the aristocracy, but it is quite a prize
for someone of his position. The heroes
encourage him and tell him that the ring is beautiful, and they voice their
wish that they could have met Loretta during this visit.
Having dominated the conversation with himself, Tados asks what has
happened in Kirablis.
The heroes tell him of the Long Night, and how the village has
grown. He asks several other questions,
some regarding Alianna, but the heroes turn the
conversation back to his therapy. Tados explains that he was cured by Dr. d’Honaire,
but his therapy is still not yet complete.
First, he had to acknowledge his past through the regression
treatments. Then, he went to Alexandre du Cire,
a contact of Dr. d’Honaire’s, to work a
catharsis. Through Tados’
descriptions, du Cire has
created perfectly lifelike wax creations in the shape of the events that made Tados the man he is today.
It has grown very late while the heroes have
talked, and they sadly inform Tados that they have to
get moving. Tados
learns that they are continuing southward—and of their hardships earlier. He seems truly saddened and surprised when he
learns that they did indeed try to visit twice before. Nodding, he offers to get them maps of the
areas around Dementlieu.
Leaving the café and Tados
behind, the heroes again whisper to one another that they believe something is
wrong here. They are concerned that Tados did not express more interest in home, particularly
in the death of Valdis Vaniir. They are also concerned that Dominic d’Honaire factors so largely in the hearts and minds of
everyone they have met—including their own memories.
“I
think that every adult around him…”
Keradre
“I
know, and that’s the problem…every…adult.”
Morgan Abira
Back at the Auberge de la Premiere, the heroes catch Kethantril up to speed on what has been happening. His primary interest is in the gemstones, and
he goes to great lengths to explain to Vatusia that
the gems are not flawed. He shows her the formation lines that make
the gemstones what they are.
“The
man’s an IDIOT!”
Kethantril
The heroes retire for the evening,
and Jemily dreams.
It must have been
because you thought of Tados right before you fell
asleep. You were awake less than four
hours later, feeling exhausted and having sweated through your sheets. Looking about in the darkness, you quickly realized
that it was only a dream, but the sense of claustrophobia was all too
real. You are a Ranger trapped in the
height of civilization, and this inn room, with all its amenities, feels
coffin-like around you.
You stand on the
grounds of Stromhouse, and you know it is six years
ago. The damage of the explosions that
rocked Stromhouse when you left it behind has not yet
occurred. The signs of neglect are not
as pronounced, and the new lock on the gates has not yet been placed by the
Crypt Rangers. Of course, one look at
your company could have told you as much.
Huddled in fear, your
companions look about. They hold
crossbows and bows and swords. They are
wide-eyed in the darkness, worried that one of the partying brigands inside Stromhouse will spot them.
Only Mathys Kargrin,
hulking and silent in the darkness of the Night, seems calm.
Shifting your crossbow
to your left hand, you look through the dark window, where Gregory
crouches. He is boyish again, without
the lines of worry and stress that have aged you and all your companions. Your mind warns you to look away; you have
seen this moment too many times before, but your body is young and does not
know to listen.
Gregory sees them in
the next room, sees them turning the razor in their
grubby, filthy hands. Your eyes widen as
you see the horror mounting beyond a breaking point. Something within him snaps. Raw panic takes control of his body, and he
turns to flee the Night Terrors without time for reason.
In a dull blur,
Gregory hurtles past you. Behind him,
your young self spies the horrible Night Terrors for the first time. Tados gasps, then
lunges forward for the blanket that would reveal your presence to the brigands
if left behind.
You’ve always been
faster than Tados.
It is a simple matter to beat him to the blanket. You feel confident that you can grab it and
jerk it free of the room before there is any threat to you. Already, in the back of your mind, you are
calculating how differently everything will be.
Tados will not lose his fingers. Morgan will not be forced to become one the
baron’s Goblinslayers—He’ll never have to die. Loretta will not have to leave home.
When the window sill
slams down on your arm, you are too surprised to even hear the scream of pain
that issues from your younger self’s mouth.
Looking about, you try to see what has happened. Who would have done this? On your left, Mathys
Kargrin holds the window down with a calloused
hand. On your right, though, Tados holds the other side.
He smiles at you as try to jerk free.
“How does it FEEL?” he
shouts, spitting as he screams into your face.
You look back through
the filthy glass window. The Night
Terrors are walking forward. Dimly, you
remember their leering dance. Only, before,
it was Tados whose hand was trapped before their
blades. Tittering, one pulls back his
arm. You try to close your fist, but his
razor descends too quickly. You feel it
touch your skin. Your eyes roll upward,
until they open…
…in bed. It must have been because you thought of Tados right before you fell asleep. Looking about in the darkness, you quickly
realize that it was only a dream, but there is a residual sting in your
finger. Phantom pain. And the sense of claustrophobia was all too
real. You are a Ranger trapped in the
height of civilization, and this inn room, with all its amenities, feels
coffin-like around you.
You need to get
outside, or you may just go as mad as your husband.
Vatusia keeps Jemily from running outside. They talk into the night, and Jemily continues to insist that she did not know that Tados’ hand was trapped in the window at Stromhouse years ago.
Even though she held the window down against his frantic attempts to
escape, and even though he was screaming desperately, she insists she did not
know she was holding the window down. Vatusia consoles Jemily, and the
two gradually fall back asleep.
June 29
In the morning, maps are delivered to the
inn. With these maps is a family
portrait of the d’Honaire family. The heroes recognize only Dominic. For a moment, they briefly wonder why Tados would have sent the picture along, until Vatusia hits upon the simple truth: Tados
reveres the docteur.
The picture is probably the most precious gift Tados
could imagine giving someone else.
The bulk of June 29th is spent in a
meeting at a nearby eatery. Kethantril manages to pay five gold corona
for the afternoon, and rents a private room for the heroes. A number of topics are discussed.
·
Jemily dream.
It seems likely that guilt repressed over the last six years brought
about the nightmare she experienced. The
trigger was probably a combination of both the wax show and the conversation
with Tados.
·
The heroes speak openly in front of Gaston and Markus regarding
their concerns and thoughts. They never
mention SHADOW, but most other topics do arise.
Magic is mentioned frequently, and any number of
macabre possibilities for what is happening here are considered.
·
At one point, Morgan returns to the Auberge
de la Premiere with Darius and Kethantril. Their purpose is to see whether there are any
auras extant on the painting Tados delivered
them. While there are not, there is
evidence that someone has broken into the Scarlet Falcon’s room while he was
out. The invitations given him by
Ambrose Decartes have been removed from their satchel and arranged on his
pillow. Kethantril
examines the window and sees that someone climbed the outside wall of the inn,
to the second floor, in broad daylight.
·
Between the private room and the Auberge
de la Premiere, Morgan is confronted by the blonde woman from the docks and the
gala. In unaccented Darkonese,
she says, “Morgan, please kill me.” She
then stares at him blankly until he touches her. Then she snaps to, and curses in Mordent as
she spins deftly out of reach. Kethantril wants to follow, but Morgan lets her go.
·
Back at the private room, Gaston remarks that people very often
don’t see things in Dementlieu. It would not surprise him to learn that no
one noticed a rogue scaling the walls of the Auberge.
·
Markus, in the name of an open relationship, attempts to tactfully
confide in Morgan that he has figured out the Scarlet Falcon’s real name. The secret is not terribly well kept.
·
Gaston, having considered long and hard, finally offers to go and
get Lord Weathermay himself. He says that Lord Weathermay
is a well-traveled fellow with experiences in many domains. If any can offer assistance, then it would
surely be he. The heroes welcome the
offer.
·
Keradre discusses at length the possible uses
of hypnosis. A willing recipient may be
placed into a trance where he is especially vulnerable to suggestions and
interrogation. The subject becomes very
relaxed and willing to do almost anything that is not against his core beliefs. She notes, too, that a hypnotized individual
can be easily fooled; the subject could be convinced that he is doing one thing
while he is in fact doing another. Keradre goes on to list other effects of hypnosis, when
used by a skilled doctor: A subject can be induced to remember things he has
forgotten by reliving a frightening or distant event, a subject can be made
calm and unafraid in the face of a specific situation for which he has been
prepared, a subject can be cured of a bad habit or an addiction, and, most
disturbingly, a subject can be prepared to impersonate someone by thoroughly
adopting the individual’s personality.
·
Darius states that it may be possible that Tados
missed Loretta so much that he learned hypnosis and made Loretta out of the
blonde woman. The rest of heroes find
this notion unlikely, as the woman looks nothing at all like Loretta, and Tados still carries the diamond ring he hopes desperately
to give his love.
·
Markus asks whether it is possible to swap minds.
“Mordenheim was trying something very similar.”
Gregory Walker to Markus Valorn
·
Morgan poses the theory that someone is
possessing these people. Ambrose
Decartes, the blonde woman, and possibly others.
·
While discussing hypnotism, Vatusia
relates to Keradre that Silas McCormick offered to
train her, for the right price. Keradre pales at the notion.
“By the old man? Oh, I don’t know about that…”
Keradre
·
The heroes consider using their contacts in the city. Morgan and Darius are completely against
visiting Blaine and Alastir. Primarily,
·
Kethantril continues to suggest
that Morgan divine the history of the invitation to the gala. Morgan declines.
“The
Falcon has a way of getting pearls of knowledge from things.”
Kethantril
·
When the blonde woman is sighted in the taproom, Morgan goes to
meet with her. Gaston watches discretely
from the balcony. The woman gives her
name as Amelia d’Augustine when asked, and she
explains to Morgan that he and his friends have to leave Port-a-Lucine. Terrible
things are happening, things that he cannot possibly understand. But, if he does not leave, people will
die. Morgan tells her that he is
considering just what she has suggested.
Ultimately, the heroes determine that they
will send Keradre and Gaston to meet with Blaine and Alastir with a message for Tados. As the men do not know her, they will not
suspect from whom the message comes. The
letter asks Tados to come to the House of Wax
tonight. They hope to meet Tados around the display of Stromhouse,
or of his parents’ death, and convince him to speak openly with them.
With Lord Weathermay,
the heroes follow Gaston into the Quartier Ouvrier. They watch
from hiding as Keradre delivers their message. They then return to the café and await their
friend’s arrival.
Hours pass.
Just before
Splitting into two parties, the heroes take
tours of the House of Wax. The first
group emerges unscathed and returns to the café to talk. The second group, consisting of Kethantril, Darius, Markus, and Lord Weathermay,
enters the House of Wax behind them. An
hour later, they have not returned.
Things go from odd to eerie to deadly as the
remaining heroes attempt to locate their missing friends. They insist upon a tour, even though du Cire insists that his House of
Wax is closed. When they find that a
tarp has been drawn over the exhibit of Stromhouse,
Morgan and Vatusia’s questions become more
pointed. Du Cire explains that Darius bellowed a word in an odd
language, and wrenched a bolted iron censor, spraying coals over the
effigies. Morgan states that du Cire is lying. There is only one reason Darius would utter
his Saint’s Oath.
Vatusia notes that the door
leading out of the Stromhouse exhibit is not
closed. It is merely leaning against the
lintel. When du
Cire casually lifts the door and places it to the
side, the heroes realize that the tall, gaunt wax sculptor is not what he
appears.
Du Cire
insists that his tale is true. Morgan
replies after hurling a magical dagger.
When the blade vanishes, the open wound is dark and dry. Du Cire is made of wax.
“I
don’t believe you.”
Morgan Abira
At once, the wax
men come to life. The figures of Strom, Tados’ parents, even the tree Night Terror. Even the horrid jermlaine beyond the window of the Stromhouse
display. But the Created do not fight
alone. Tados,
Blaine, and Alastir all stand alongside the sculptor
and his kin. One by one, the heroes are
felled. Gaston was led out of sight
before the battle began. Keradre is trapped in the window mechanism that Tados designed to sever Jemily’s
fingers. Vatusia
and Morgan are both rendered unconscious by du Cire himself. Soon, Keradre is trapped, Jemily is
embattled, and only Gregory has a clear route to the exit.
Just then, he
hears Loretta Dauntre speaking in his mind. She warns him that he can save his friends,
but not here. Not now. He must run.
Looking about, Gregory makes a hard choice. He surrenders to the compulsion as he dashes
for the exit. His world dissolves into
an urgent need to be away from the House of Wax. Time dissolves, and Loretta’s presence fades.
June 30
Gregory comes to his senses a couple of hours
after dawn. He has stumbled into an
alley near the Quartier Ouvrier,
bordering on the Quartier Publique. Shivering, cold, and wet with his own blood
and that of his friends, he pulls himself into the stark light of morning,
knowing that he very well may be alone in the Lands of Mist.
![]()